Boris Carmashrov – ELDER CHARACTER

by | May 19, 2020

Boris Carmashrov, from sketch to 3d print. In this page you will find the journey of Boris from concept state to 3d modeling, texturing, rigging and animation testing. Finally, you will see the process of 3D printing a couple of poses for marketing. In addition, I am updating as the process develops. Check back soon, though not daily! It takes time for development to happen. And the final step will be to 3d print and sell copies in the Film Store. A film produced by Daca Daguao Digital Design, LLC

BORIS CARMASHROV’S IMPORTANCE TO TRACES… RETRACED

Boris Carmashrov is the head of the council of elders in Alatia due to the fact that he looks 50 when he is actually105 years old. That is because Alatian medicine and health knowledge has evolved. Life expectancy is around 155 years of age. Still, that would be solar system years, we don’t know how they measure years on their planet.

He is actually the youngest of them, because the philosophy of the society is that it is important that the elder council be comprised by the wiser and older citizens of the society. But the head himself needs to be young both physically and mentally to handle the leadership. The stress would be too much for most of the members that are older. Still, all of the members need to be active to make sure the decisions are representative of the society at large. Because each district has 3 representatives that talk to the elder of the district, the council is comprised of 11 elders plus the head.

There are 3.75 billion Alatians in the known universe. They are divided in 11 districts that compose the government–not based on a country or city–just the planet on which they were born. Alatia is the original planet, hence the name Alatians. But, they try to keep cities to a maximum of 5 per planet. Because they abused and overused Alatia millions of years ago, they learned the lesson the hard way. So now, they strictly keep the cities per planet to the 5 maximum.

Character Sheet of Visual Development for Boris Carmashrov

GOVERNMENT STRUCTURE

The head is replaced by election at a certain age or when the current head shows signs of fatigue. Since the old head has to renounce his own district to take office, he cannot sit on the council after he is voted out. He returns to his district or chooses a different one for retirement, for instance. Boris Carmashrov is close to that retirement, but still has much to offer to society.

The elders make final decisions, but the head ratifies or stops when it is applied. Each district is divided in 3 sections, each with a representative who, in turn, has 3 delegates who, in turn, have 3 chairs who, in turn, have 3 vice chairs who, in turn, have 3 assemblies. 3.75 billion citizens is a big society. However, each assembly can be anywhere from 350,000 to 500,000 citizens which keeps the representation of the society even. It is not a city or country system, but a planetary system. Since there is no competition for dominance, there is no preference of districts for resources.

VIDEO PROGRESSION OF VISUAL DEVELOPMENT AND MARKETING ILLUSTRATION

From first to fourth video to the right:

1) I started using Sketchbook Pro on the Mac and switched multiple times to Pixelmator and other proprietary software at the time. This started before I decided to go all-out on Open Source Software. Here you can see the beginning of Boris!

2) Here I start looking for an interesting pose for Boris. Since he is head of the council, I wanted to show him making decisions. So it took some visual “research” to find and like the pose I settled with.

3) After the pose is set, then comes blocking in and working proportions. A little detail here and there just to keep it interesting.

4) Here I settle with Sketchbook Pro and set more details on the chair. It needs to hover in place and I am using a bit of “steam punk” with futuristic details. Just to “jazz” things up!

From first to fourth video below:

1) I started using Sketchbook Pro on the Mac and switched multiple times to Pixelmator and other proprietary software at the time. This started before I decided to go all-out on Open Source Software. Here you can see the beginning of Boris!

2) Here I start looking for an interesting pose for Boris. Since he is head of the council, I wanted to show him making decisions. So it took some visual “research” to find and like the pose I settled with.

3) After the pose is set, then comes blocking in and working proportions. A little detail here and there just to keep it interesting.

4) Here I settle with Sketchbook Pro and set more details on the chair. It needs to hover in place and I am using a bit of “steam punk” with futuristic details. Just to “jazz” things up!

From fifth to eighth above:

5) I was thinking of starting using colors from the get go, but want to do the Black and White technique of other illustrators, and then color on top. It is good to solve the values and contrast early on and then think of colors. Or so they say… I am old school and do my values and contrast with the color from the get go, but heck, let’s try the new wave!

6) Here I was trying to create a bit of ambience with a background. Went from Sketchbook Pro to Pixelmator to ArtRage and back and settled with a abstract background just for contrast. It is not finished, but it helps for depth.

7) Now to start detailing of the pants and metal bands below the knees. Then defining the chair surface. Finally, start working on family crest.

8) Here I put more details and start defining the family crest of Boris.

From fifth to eighth to the left:

5) I was thinking of starting using colors from the get go, but want to do the Black and White technique of other illustrators, and then color on top. It is good to solve the values and contrast early on and then think of colors. Or so they say… I am old school and do my values and contrast with the color from the get go, but heck, let’s try the new wave!

6) Here I was trying to create a bit of ambience with a background. Went from Sketchbook Pro to Pixelmator to ArtRage and back and settled with a abstract background just for contrast. It is not finished, but it helps for depth.

7) Now to start detailing of the pants and metal bands below the knees. Then defining the chair surface. Finally, start working on family crest.

8) Here I put more details and start defining the family crest of Boris.

From the ninth to the twelfth on the right:

9) Here I start the skin work. (sounds like a surgeon! ) But seriously, this is the part that I enjoy the most. Creating the volume of the body parts.

10) Working the feet and hands of my characters is always the most enjoyable. Hands and feet are generally speaking, the most difficult parts to create. It is probably that challenge that attracts me the most.

11) The time I spent at Pratt Institute library just sketching from the masters’ journals was well spent. I only use references anymore when I get stuck with a part that doesn’t quite make sense. It certainly helps to make sure my characters do not resemble any particular model. But it took a long time to get here! I encourage all my students to spend time just recreating the masters’ works.

12) That left hand gave me a lot of work. I could not work it out from imagination (or memory?) and had to search for references. It went through a number of revisions before I settled on the current version, and the arm itself had a couple of revisions too. But I certainly love that right hand! It gives the feeling that he is really concentrated.

From the ninth to the twelfth bellow:

9) Here I start the skin work. (sounds like a surgeon! ) But seriously, this is the part that I enjoy the most. Creating the volume of the body parts.

10) Working the feet and hands of my characters is always the most enjoyable. Hands and feet are generally speaking, the most difficult parts to create. It is probably that challenge that attracts me the most.

11) The time I spent at Pratt Institute library just sketching from the masters’ journals was well spent. I only use references anymore when I get stuck with a part that doesn’t quite make sense. It certainly helps to make sure my characters do not resemble any particular model. But it took a long time to get here! I encourage all my students to spend time just recreating the masters’ works.

12) That left hand gave me a lot of work. I could not work it out from imagination (or memory?) and had to search for references. It went through a number of revisions before I settled on the current version, and the arm itself had a couple of revisions too. But I certainly love that right hand! It gives the feeling that he is really concentrated.

Last (for now), but not least, the thirteenth above:

13) There is little particularly impressive on this one, but that head rest started looking good! This the last time I worked on the file before it corrupted.

Last (for now), but not least, the thirteenth to the left:

13) There is little particularly impressive on this one, but that head rest started looking good! This the last time I worked on the file before it corrupted.

TRANSITION INTO 3D PRODUCTION VIDEO PROGRESSION

This section is going to be variable. Mr. Vargas did not record the entire process of 3D modeling and most of the videos were meant as learing/record keeping for reference of process, which are not very exiting. But we will post the ones that make sense to this design, and post the new ones as we redesign Boris. Enjoy.

We start this process with a rigging session were Mr. Vargas was both learning the rigging process of Blender and creating a procedure for the entire production pipeline. Again, some of this will change in the coming months.

1 Comment

  1. Lorena

    Hola buenas noches me gustó mucho la creación y el origen de el personaje.Me gustan las historias de ficción ya que sientes que estoy fuera de este mundo por un rato .

    Reply

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